Hallow Sounds - Chris Walasek - Sound Designer
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Centauri - 2016
Sound Design, Audio Implementation, Dialogue Recording, Foley
​The Rookies - Game of the Year

Worked within a team of game developers and other sound designers to create sound assets and implement into a multi-player virtual reality platforming shooter game. (What a mouthful.)
I designed sounds for player weapons and gadgets as well as some ambiences.
​
My personal favorite part of this is that my name is spelled incorrectly in the credits. 
Good times.

A rather large collection of some sounds used in Centauri.

Send Me A Message!

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​Got any questions about my work?

Want to work with me?

Any good stories?

Funny jokes?

Feel free to message me about anything on your mind!

I dig talking to people just as much as I dig creating sounds for giant dragons or awesome spells.

And I really dig making sounds for giant, terrifying creatures and mind-blowingly cool spells.
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  • Home
  • Sound Design
    • Games >
      • Kena: Bridge of Spirits
      • The Last of Us Part II
      • ADORE
      • Immortal Darkness: Curse of the Pale King
      • Kyon
      • Dino Batter
      • Doomerang
      • Centauri
      • Tower Princess
    • Film >
      • The Buzz
      • Break
      • Milk Quest
      • Armageddon
      • Jilted
    • Redesigns >
      • Destiny 2
      • Ori and the Will of the Wisps
      • Demon's Souls
      • God of War
      • The Last of Us
      • League of Legends
      • Anthem
      • World of Warcraft
      • Dark Souls
      • Halo
    • Playable Demos >
      • Kyon
      • Dino Batter
      • Platformer
      • Viking Village
  • Implementation
    • Wwise
    • FMOD
  • Contact