Here's what I've been up to.
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A bit about me.Hey, my name is Chris and I'm a game audio designer currently based in Los Angeles, California.
After graduating high school, I took a trip across the country to study at the Savannah College of Art and Design in Savannah, Georgia. I earned my bachelor of fine arts in sound design and double minored in music composition and music production. I made a point to work on as many projects as I could, and really loved the breadth of worlds I got to work in. I started learning game audio as soon as I realized it was a career I could get into around 2014. Since graduating, I've worked internationally with indie developers and in-house at AAA studios. I've found that I thrive in a team setting where I can tackle problems with innovative thinking to create awesome sounding solutions. Some of my recent/upcoming projects are The Last of Us Part II, Kena: Bridge of Spirits, and the next Respawn Jedi title. I'm currently hanging out with the amazing people over at Sucker Punch Productions. When I'm not working or gaming, you can find me hanging out with my two cats, trying to teach myself how to cook at least somewhat decently, or sitting on my couch with my fiancée and hot chocolate watching The Office for the 15th time. No that number is not an exaggeration. |
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"Chris worked around the clock to make sure our game sounded the best it possibly could. He arranged multiple foley sessions and meetings with our voice actors, and when the development team was up until 5 A.M. working on the game, you can bet Chris was there to make sure the audio systems worked every step of the way. I cannot recommend him enough for anyone looking for great sounds for their games."
- JACK LIPOFF -
LEAD DESIGNER/KYON
LEAD DESIGNER/KYON
LEAD DESIGNER
/ KYON
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"Chris was one of the best things to happen to my game. He is very punctual and works very fast. The sounds he created for the game were perfect almost every time, and when they weren't a redo was in my hands moments later. He also created the musical score for the game and made myself and the other developers feel included and excited every step of the way. Overall, Chris is a complete blast to work with, and I look forward to the next games we work on together."
- GANNON JASPERING -
PROJECT LEAD/DINO BATTER
PROJECT LEAD/DINO BATTER
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"Chris totally made all my hopes for my senior thesis animation come true! He made me feel very included in his creative process, and had no problem scheduling multiple voice recording sessions for me to record all of my characters' grunts and yells. I'd never thought I'd see the day where my voice would come out of a variety of beetle soldiers and two beefy gods, but thanks to Chris I finally got to see and hear that in all its awesomeness."
- NATHAN MENDEL -
DIRECTOR/ARMAGEDDON
DIRECTOR/ARMAGEDDON
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